Sonigon consists of two hoomans doing audio stuff for games. We believe great creative endevours are made while having fun. Since starting up in 2016 we’ve had a lot of fun. Worked on a lot of games. Made a lot of friends. Friends. Games. Work. Fun. Hooray.
Anyway, you can reach us at our personal emails or at firstname.lastname@example.org. Please feel free to add us on Facebook or Twitter and sling us a message there as well.
Let’s cook something up together!
We are state of the art sound designers, capable of quickly bringing a game environment to life with just the right amount of assets.
In addition to designing sounds we also do our own implementation with Unity, Unreal Engine, C#, FMOD, Wwise – as well as our own audio solution in Unity that we used for Rounds.
Recording & Editing
Feel free to check out our store where we have some of the sounds we have recorded and edited. Comes categorized with industry standard meta-data.
If you are in need of music for your project we have experience composing a wide range of styles, as well as implemeting dynamic game music according to each game’s specific needs.
Here’s a lil selection of the games we’ve worked on with friends and acquaintances over the years.
You can check out a trailer and some links if you click on the project images.
“We have worked with Sonigon for our game, and it was the best choice we could have done. Perfect match. They understand what you need. So, leave it to them”
— Laura and Sebastian Bularca at Jovian Industries
“Working with Sonigon has been a blast. They’re fast, professional, and goes the extra mile to make the audio shine. We look forward to working with him in the future”
— Sebastian Strand, producer at Zoink Games (Flipping Death)
“Sonigon delivers on time, have a positive attitudes and adapt stuff according to feedback. Two cool dudes!”
— Daniel Ström, CEO at Guru Games