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	<description>Game Audio production</description>
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		Comment on The best way to randomize sounds in Unity 3D C# by Sonigon		</title>
		<link>https://www.sonigon.com/the-best-way-to-randomize-sounds-in-unity-3d-c/#comment-57</link>

		<dc:creator><![CDATA[Sonigon]]></dc:creator>
		<pubDate>Mon, 29 Jun 2020 11:40:32 +0000</pubDate>
		<guid isPermaLink="false">https://www.sonigon.com/?p=3399#comment-57</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.sonigon.com/the-best-way-to-randomize-sounds-in-unity-3d-c/#comment-56&quot;&gt;Simon&lt;/a&gt;.

Glad to help mate :)
Its is supposed to round down, but you probably easily could change it yourself to round up if you&#039;d want! :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.sonigon.com/the-best-way-to-randomize-sounds-in-unity-3d-c/#comment-56">Simon</a>.</p>
<p>Glad to help mate 🙂<br />
Its is supposed to round down, but you probably easily could change it yourself to round up if you&#8217;d want! 🙂</p>
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		<title>
		Comment on The best way to randomize sounds in Unity 3D C# by Simon		</title>
		<link>https://www.sonigon.com/the-best-way-to-randomize-sounds-in-unity-3d-c/#comment-56</link>

		<dc:creator><![CDATA[Simon]]></dc:creator>
		<pubDate>Mon, 15 Jun 2020 13:01:35 +0000</pubDate>
		<guid isPermaLink="false">https://www.sonigon.com/?p=3399#comment-56</guid>

					<description><![CDATA[Hey!
Thanks for the tutorial! I just implemented this in one of my Unity projects, and it saved me quite some time not having to optimize randomization myself. Works pretty damn well so far!

One thing I noticed was when using an array with 3 clips, you might still end up with two clips alternating. I&#039;m guessing this is due to the previousArray rounding down and ending up with only 1 remembered clip.

Still a really useful piece of code I&#039;ll be using for my audio implementation!]]></description>
			<content:encoded><![CDATA[<p>Hey!<br />
Thanks for the tutorial! I just implemented this in one of my Unity projects, and it saved me quite some time not having to optimize randomization myself. Works pretty damn well so far!</p>
<p>One thing I noticed was when using an array with 3 clips, you might still end up with two clips alternating. I&#8217;m guessing this is due to the previousArray rounding down and ending up with only 1 remembered clip.</p>
<p>Still a really useful piece of code I&#8217;ll be using for my audio implementation!</p>
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